DMM limb

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DMM limb

Postby ehp on Fri May 08, 2009 7:25 am

A quick test for using DMM to solve organic animation, just a simple Maya bone system with an IK solver;
To each Maya bone is a DMM cylinder attached, in driven mode, with a parent constraint.
Then a simple leg shaped mesh was DMMed and glued to the driven cylinders by a large glue region.

What's great is that no skinning was needed, and the flesh weighed and moved around nicely...
Attachments
DMM_limb.mov
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ehp
 
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Joined: Thu Mar 12, 2009 4:12 am

Re: DMM limb

Postby saeb on Thu Apr 08, 2010 10:18 am

Ok, that's nice. Now shoot a bullet at it.
saeb
 
Posts: 2
Joined: Thu Apr 08, 2010 10:17 am


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